| Property Management Systems |
IPR SystemsSoftware Component Development:CLIP (Component Learning In Property Management)The Component Learning In Property (CLIP) module manages the complex layers of intellectual property rights of digital and physical learning components, and their differing permitted usages for each possible type of user. As the Intellectual Property Control Room, it is the essential module of any modern on-line learning system involving Media Asset Management and Learning and Access Management. It provides the essential coherence in terminology, logic, usage direction and IP information for the creation, digitising, re-use, integration, administration and sale of the learning material.The CLIP system is a JAVA server application based on the Propagate media, market and technology neutral framework for IP management and eCommerce. It builds on the functionality included in the Propagate Open Directory module which stores and serves. Over the course of the academic year the 39 Universities and other tertiary institutions in Australia produce, for their internal use in teaching and tutoring, thousands of projects ranging from small JAVA simulations on cell biology to complete online degrees. Their museums and libraries hold hundreds of thousands of objects which could also be used to support learning and research once properly digitised, catalogued and managed. Each university is independently working to provide resources, often for up to 200 courses, to its faculty and students. In a time of reduced educational funding this is a substantial resource commitment. Many of these projects, products or objects created for one module are useful to other departments of the University as well as to other teaching institutions, universities, companies, TAFEs and schools, if a cost-effective way is found to promote, describe and facilitate the trade or exchange of them. Promoting the exchange and re-use of quality learning objects while respecting and rewarding the intellectual property of the various contributors are the two key issues which have to be solved before online learning can become cost effective and widespread. To date the practice of re-use in learning objects has not been widespread because the quality, administrative, contractual and financial costs of finding, negotiating and integrating are seen to be greater than the potential saving from re-use. For re-use to become widespread it has to become very simple and efficient to do with high commercial, learning and technical certainty. Some universities, for instance, are moving to control these issues with bilateral or group agreements and standards. While that does provide a solution within the group it does not provide a robust solution to subsequent sale of a learning component to another party outside of the group. The "re-use barrier" has been moved away one step, but it has not been eliminated. |
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